Expands weapon ammo capacity for normal ammo.
Expands weapon ammo capacity for normal ammo.
Affinity +4%
Affinity +6%
Affinity +8%
Affinity +10%
Affinity +20% Attack -10
Increases damage to flying monsters.
Increases damage to aquatic monsters.
Changes shot type to Affinity.
Changes shot type to Brace.
Changes shot type to Recovery.
Attack +4
Attack +6
Attack +8
Attack +10
Enables attack-focused performances.
Enables attack-focused performances.
Attack +20 Affinity -30%
Blast buildup +3
Blast buildup +5
Blast buildup +7
Sets weapon element to Blast and adds +10 to its value.
Sets weapon element to Blast and adds +15 to its value, but reduces Attack by 10.
Sets weapon element to Blast and adds +20 to its value, but reduces Attack by 20.
During Bloodblight, attack will increase in accordance with vitality recovered by attacking. Effect ends when Bloodblight ends.
Coating element +10
Has a chance to increase damage with a negative affinity attack.
Increases Palico and Palamute attack power and defense.
Landing a hit will yield a small chance of boosting Health, Stamina, Attack, or Defense.
Strengthens Close-range Coating, but reduces Attack by 5.
Enables loading of Cluster Bombs 1 & 2, and increases ammo capacity.
Enables loading of all Cluster Bombs, and increases ammo capacity.
Defense Bonus +10
Defense Bonus +20
Defense Bonus +30
Sharpness is unaffected when guarding.
Sharpness is slightly restored when guarding.
Enables defense-focused performances.
Enables defense-focused performances.
Dragon element attack power +4
Dragon element attack power +6
Dragon element attack power +8
Dragon element attack power +10
Enables loading of Dragon Ammo, and changes ammo capacity.
Enables loading of Dragon Ammo and Piercing Dragon Ammo, and changes ammo capacity.
Sets weapon element to Dragon and adds +10 to its value.
Sets weapon element to Dragon and adds +15 to its value.
Sets weapon element to Dragon and adds +20 to its value, but reduces attack by 5.
Sets weapon element to Dragon and adds +30 to its value, but reduces attack by 10.
Has a chance to increase attack power when your sharpness gauge is green or lower.
Increases damage when exploiting a foe's elemental weakness.
Weapon Element +5
Weapon Element +7
Weapon Element +10
Weapon Element +10 Attack -15
Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity.
Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity.
Increases damage to Fanged Beasts.
Fire element attack power +4
Fire element attack power +6
Fire element attack power +8
Fire element attack power +10
Enables loading of Flaming Ammo, and changes ammo capacity.
Enables loading of Flaming Ammo and Piercing Fire Ammo, and changes ammo capacity.
Sets weapon element to Fire and adds +10 to its value.
Sets weapon element to Fire and adds +15 to its value.
Sets weapon element to Fire and adds +20 to its value, but reduces attack by 5.
Sets weapon element to Fire and adds +30 to its value, but reduces attack by 10.
Increases damage to monsters afflicted with fireblight.
Modifies arrow Charge Level for Charged Attacks.
Modifies weapon for Pierce-based Charged Attacks.
Modifies weapon for Rapid-based Charged Attacks.
Modifies weapon for Spread-based Charged Attacks.
Modifies weapon for somewhat unconventional Charged Attacks.
Enables healing-focused performances.
Enables healing-focused performances.
Attacking in Demon Mode turns every attack into a critical hit, but also doubles sharpness degredation.
Increases elemental attack power with each piece of armor in the same set equipped.
Ice element attack power +4
Ice element attack power +6
Ice element attack power +8
Ice element attack power +10
Enables loading of Freeze Ammo, and changes ammo capacity.
Enables loading of Freeze Ammo and Piercing Ice Ammo, and changes ammo capacity.
Sets weapon element to Ice and adds +10 to its value.
Sets weapon element to Ice and adds +15 to its value.
Sets weapon element to Ice and adds +20 to its value, but reduces attack by 5.
Sets weapon element to Ice and adds +30 to its value, but reduces attack by 10.
Increases damage to monsters afflicted with iceblight.
Raises Kinsect Level by 1.
Raises Kinsect Level to Level 4.
Raises Kinsect Level to Level 5.
Raises Kinsect Level to Level 6, but reduces Attack by 10.
Raises Kinsect Level to Level 7, but reduces Attack by 20.
Affinity gradually increases when continuously landing hits on foes.
Prolongs the bow's arc shot effect.
Increases attack when afflicted by hellfire status.
Increases damage inflicted by Wyvern Riding, and increases the Wyvern Riding Timer.
Increases a performance's range of effect once it is activated.
Increases Attack with each piece of armor in the same set equipped.
+10 Attack if the Ramped-Up weapon has no element.
Enables loading of Level 2 Ammo, and increases ammo capacity.
Enables loading of all levels of ammo, and increases ammo capacity.
Paralysis buildup +2
Paralysis buildup +4
Paralysis buildup +6
Strengthens Paralysis Coating if coatings can be applied to weapon.
Enables loading of Paralysis Ammo, and changes ammo capacity.
Enables loading of Paralysis Ammo, and changes ammo capacity.
Sets weapon element to Paralysis and adds +10 to its value.
Sets weapon element to Paralysis and adds +15 to its value, but reduces Attack by 10.
Sets weapon element to Paralysis and adds +20 to its value, but reduces Attack by 20.
Grants special effects to phials when executing morph attacks.
Changes equipped phial to a Dragon phial, and adds +20 to the phial's element.
Changes equipped phial to a Dragon phial, and adds +25 to the phial's element.
Changes equipped phial to a Dragon phial, and adds +30 to the phial's element.
Changes equipped phial to an element phial.
Changes equipped phial to an Exhaust Phial, and adds +20 to the phial's element attack.
Changes equipped phial to an Exhaust Phial, and adds +30 to the phial's element attack.
Changes equipped phial to an Exhaust Phial, and adds +40 to the phial's element attack.
Changes equipped phial to a Paralysis Phial, and adds +15 to the phial's element.
Changes equipped phial to a Paralysis Phial, and adds +20 to the phial's element.
Changes equipped phial to a Paralysis Phial, and adds +25 to the phial's element.
Changes equipped phial to a Poison Phial, and adds +20 to the phial's element.
Changes equipped phial to a Poison Phial, and adds +25 to the phial's element.
Changes equipped phial to a Poison Phial, and adds +30 to the phial's element.
Changes equipped phial to a Power Phial, but reduces Attack by 10.
Enables loading of Pierce Ammo 1 & 2, and increases ammo capacity.
Enables loading of all Pierce Ammo, and increases ammo capacity.
Poison buildup +3
Poison buildup +5
Poison buildup +7
Strengthens Poison Coating if coatings can be applied to weapon.
Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity.
Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity.
Sets weapon element to Poison and adds +10 to its value.
Sets weapon element to Poison and adds +20 to its value, but reduces Attack by 10.
Sets weapon element to Poison and adds +30 to its value, but reduces Attack by 20.
Allows rapid fire of loadable Dragon Ammo and Piercing Dragon Ammo.
Allows rapid fire of loadable Flaming Ammo and Piercing Fire Ammo.
Allows rapid fire of loadable Freeze Ammo and Piercing Ice Ammo.
Allows rapid fire of loadable Normal Ammo 1 & 2.
Allows rapid fire of loadable Pierce Ammo 1 & 2.
Allows rapid fire of loadable Shrapnel Ammo 1 & 2.
Allows rapid fire of loadable Spread Ammo 1 & 2.
Allows rapid fire of loadable Sticky Ammo 1.
Allows rapid fire of loadable Thunder Ammo and Piercing Thunder Ammo.
Allows rapid fire of loadable Water Ammo and Piercing Water Ammo.
Decrease recoil by 1.
Decreases recoil by 2 but increases deviation by 1.
Increases reload speed by 1.
Increases reload speed by 2 but also increases recoil by 1.
Enables performances that nullify status ailments.
Enables performances that nullify status ailments.
Sets a non-Dragon weapon's sub element to Dragon and adds +10 to its value.
Sets a non-Dragon weapon's sub element to Dragon and adds +20 to its value, as well as +5 to the primary element.
Sets a non-Dragon weapon's sub element to Dragon and adds +30 to its value, as well as +10 to the primary element.
Sets a non-Fire weapon's sub element to Fire and adds +10 to its value.
Sets a non-Fire weapon's sub element to Fire and adds +20 to its value, as well as +5 to the primary element.
Sets a non-Fire weapon's sub element to Fire and adds +30 to its value, as well as +10 to the primary element.
Sets a non-Ice weapon's sub element to Ice and adds +10 to its value.
Sets a non-Ice weapon's sub element to Ice and adds +20 to its value, as well as +5 to the primary element.
Sets a non-Ice weapon's sub element to Ice and adds +30 to its value, as well as +10 to the primary element.
Sets a non-Thunder weapon's sub element to Thunder and adds +10 to its value.
Sets a non-Thunder weapon's sub element to Thunder and adds +20 to its value, as well as +5 to the primary element.
Sets a non-Thunder weapon's sub element to Thunder and adds +30 to its value, as well as +10 to the primary element.
Sets a non-Water weapon's sub element to Water and adds +10 to its value.
Sets a non-Water weapon's sub element to Water and adds +20 to its value, as well as +5 to the primary element.
Sets a non-Water weapon's sub element to Water and adds +30 to its value, as well as +10 to the primary element.
Modifies the sharpness of Ramped-Up weapons.
Modifies the sharpness of Ramped-Up weapons.
Modifies the sharpness of Ramped-Up weapons, but reduces Attack by 10.
Modifies the sharpness of Ramped-Up weapons, but reduces Attack by 20.
Sets shelling type to Long and shelling level to Level 3.
Sets shelling type to Long and shelling level to Level 4.
Sets shelling type to Long and shelling level to Level 5.
Sets shelling type to Normal and shelling level to Level 3.
Sets shelling type to Normal and shelling level to Level 4.
Sets shelling type to Normal and shelling level to Level 5.
Sets shelling type to Wide and shelling level to Level 3.
Sets shelling type to Wide and shelling level to Level 4.
Sets shelling type to Wide and shelling level to Level 5.
Enables loading of Shrapnel Ammo 1 & 2, and increases ammo capacity.
Enables loading of all Shrapnel Ammo, and increases ammo capacity.
Increases damage dealt using Silkbind attacks.
Sleep buildup +2
Sleep buildup +4
Sleep buildup +6
Strengthens Sleep Coating if coatings can be applied to weapon.
Enables loading of Sleep Ammo, and changes ammo capacity.
Enables loading of Sleep Ammo, and changes ammo capacity.
Sets weapon element to Sleep and adds +10 to its value.
Sets weapon element to Sleep and adds +12 to its value, but reduces Attack by 10.
Sets weapon element to Sleep and adds +15 to its value, but reduces Attack by 20.
Increases damage to small monsters.
Changes special ammo to Wyvernheart.
Changes special ammo to Wyvernsnipe.
Occasionally increases the effect of Spiribirds.
Enables loading of Spread Ammo 1 & 2, and increases ammo capacity.
Enables loading of all Spread Ammo, and increases ammo capacity.
Decreases deviation by 1.
Decreases deviation by 2 but also decreases reload speed by 1.
Enables loading of Sticky Ammo 1 & 2, and increases ammo capacity.
Enables loading of all Sticky Ammo, and increases ammo capacity.
Enables loading of Sticky Ammo and Cluster Bombs, and changes ammo capacity.
Enables loading of Sticky Ammo and Cluster Bombs, and changes ammo capacity.
Increases damage dealt by blast explosions.
Thunder element attack power +4
Thunder element attack power +6
Thunder element attack power +8
Thunder element attack power +10
Enables loading of Thunder Ammo, and changes ammo capacity.
Enables loading of Thunder Ammo and Piercing Thunder Ammo, and changes ammo capacity.
Sets weapon element to Thunder and adds +10 to its value.
Sets weapon element to Thunder and adds +15 to its value.
Sets weapon element to Thunder and adds +20 to its value, but reduces attack by 5.
Sets weapon element to Thunder and adds +30 to its value, but reduces attack by 10.
Increases damage to monsters afflicted with thunderblight.
Allows you to apply Blast Coatings.
Allows you to apply Exhaust Coatings, and grants +10 Attack.
Allows you to apply Paralysis Coatings.
Allows you to apply Paralysis Coatings and enhances them, but reduces Attack by 10.
Allows you to apply Poison Coatings.
Allows you to apply Poison Coatings and enhances them, but reduces Attack by 5.
Allows you to apply Power Coatings.
Allows you to apply Sleep Coatings.
Allows you to apply Sleep Coatings and enhances them, but reduces Attack by 10.
Increases Dragon element attack by 20% when afflicted with dragonblight.
Water element attack power +4
Water element attack power +6
Water element attack power +8
Water element attack power +10
Enables loading of Water Ammo, and changes ammo capacity.
Enables loading of Water Ammo and Piercing Water Ammo, and changes ammo capacity.
Sets weapon element to Water and adds +10 to its value.
Sets weapon element to Water and adds +15 to its value.
Sets weapon element to Water and adds +20 to its value, but reduces attack by 5.
Sets weapon element to Water and adds +30 to its value, but reduces attack by 10.
Increases damage to monsters afflicted with waterblight.
Raises the Wyrmstake Cannon's damage level by 1.
Increases damage to Bird, Flying, Brute, Piscine, and Fanged Wyverns, as well as Leviathans.